Break the Bank

Hosts:
  • Gene Rayburn (Sep. 16, 1985-Dec. 20, 1985)
  • Joe Farago (Dec. 23, 1985-Sep. 12, 1986)

  • Announcer: Michael Hanks
    Assistants:
  • Kandace Kuehl (first week only)
  • Julie Hayek Airdate: Sep. 16, 1985-Sep. 12, 1986
    Packagers: Kline and Friends Inc., in association with D.L. Blair Entertainment
    Origination: Hollywood Center Studios

    Opening Spiel (Sep.-Dec. 1985):
    "This is our Prize Vault! Behind these doors is a fortune in cash, fabulous prizes, a brand-new car, and television's most exciting, fun-filled bonus game!"
    (clips of bonus round are shown)
    "A test of knowledge will open these vault doors for one of our lucky couples as they try to...Break the Bank!"

    PREMISE: Two teams solved word puzzles for the chance to play one of the most inane bonus rounds in TV history.

    RULES (Sep. 1985-Jan. 1986):
    Two teams (husband/wife or boyfriend/girlfriend) are asked up to 6 questions, the answers to which serve as clues leading to the identity of a person, place, or thing (a la "Password Plus"). Correct answers to the questions earn seconds for use in the bonus round (more on that later); the values of each question are as follows:

    Question #1: 5 secs.
    Question #2: 10 secs.
    Question #3: 20 secs.
    Question #4: 40 secs.
    Question #5: 50 secs.
    Question #6: 100 secs.

    Each time a team correctly answers a question, the answer is put up on the gameboard, and the team gets a chance to guess at the puzzle (if neither team gives the correct answer, the clue is put up on the board w/no one allowed to guess, and they move on to the next question). If their guess is incorrect, they are disqualified from answering the next question, but if correct, they win the round.

    The first team to solve 2 puzzles wins the game and goes on to play the bonus round; if both teams are tied after the 2nd puzzle, a 3rd "tiebreaker" puzzle is played. For the tiebreaker puzzle, there are no questions asked; the clues are simply revealed one at a time, and the first team to buzz in with the correct solution wins the game and an additional 30 seconds.

    THE BONUS ROUND:
    Here's how it works: The winning team gets a chance to win prizes and "bank cards" (more on those later) by competing in some of the most inane stunts (their term, "events") you've ever seen, including:

  • Identifying sports being performed by a mime
  • Having the male teammate, while blindfolded, answer questions about both his and his partner's clothing.
  • While blindfolded, naming foods and other items by their smell.

    At the start of the bonus round, the team is placed behind a podium at stage right. Each of the 8 events is worth a prize, and when the clock starts (w/the toal number of seconds they had earned in the maingame), the team selects a prize and runs over to the area of the set where the corresponding event is to be performed (the clock stops as the host explains the rules of that event and starts again as the event begins).

    If they successfully complete the event, they win that prize and one of 5 bank cards (there are 5 offered w/each of the 8 events, for a total of 40), and then run back to their podium to place the bank card in a slot; doing so adds the value of that prize to their total, which was displayed on the front of the podium (BTW, the team has to put the card in the slot to get the prize and the bank card, or else it won't count; there were numerous occasions where a team successfully completed an event, only to lose the prize and bank card attatched to it because they failed to get the card into the slot before time ran out).
    After getting the card in the podium slot, they choose another prize, run over to the area of the set where that event takes place, and continue in this same manner until time runs out.

    (BTW, also in the Prize Vault is the "Number Jumbler"; if the team chooses a predetermined event, a special sound is heard, and one of the players must run over to the Number Jumbler and press a button to lock in a number [a la "Press Your Luck"]; depending on what number comes up, the team could recieve anywhere from 0 to 5 additional bank cards)

    Now, the team goes over to the Bank Vault with the bank cards they had won. Each card has a code number attatched to it, and one (and only one) of the 40 cards up for grabs, if chosen, has a code # which will "break the bank", which begins w/$10,000 in cash and prizes and has an additional $500 and two prizes added to it for each day that it is not won. (Throughout the course of this segment, the host would frequently offer a prize or cash substitute as a "sure thing" in exchange for the bank cards)

    In January of 1986, shortly after Joe Farago took over as host, the format was changed. The "events" bonus round was eliminated, resulting in a change in the scoring system from "seconds" to cash for the maingame, as well as in the structure of the maingame, as folllows:

  • Each correct answer in puzzle #1 is worth $100 apiece, as is solving the puzzle.
  • Each correct answer in puzzle #2 is worth $200 apiece, as is solving the puzzle.
  • All subsequent puzzles are played w/no questions; the clues are revealed one at a time, and a correct solution is worth an additional $400.
  • In addition, when a team solves one of the first two puzzles, they recieve a bonus prize (which did not affect their score, BTW).

    The first team to accumulate $2,000 or more wins the game, plus 1 bank card, and advances to the bonus round for the chance to win up to 10 additional bank cards. It is played as follows:

    A new puzzle (known as the "Master Puzzle") is shown to the team, w/the clues revealed one at a time. Each time a clue is revealed, it costs the team a number of their potential bank cards (3 of the clues cost 1 card apiece, 2 of them cost 2 cards, and the remaining clue costs 3; these placements are determined at random just before the bonus round is played). Once a team solves the puzzle, they win any remaining cards and go into the Prize Vault for the chance to break the bank.

    As in the first format, there are 40 bank cards to choose from, with each worth a prize or cash, except for two:

  • One is the "Bankrupt" card, which immediately ends the bonus round, if chosen, and costs the team whatever they had earned in that bonus round.
  • The other is the "Break the Bank" card, and I think you know what happens if it comes up.
  • In both formats, if the championship team won on the next show, they returned to the Prize Vault minus the cards they had chosen the previous day.

    Winning teams on BtB remained on the show until they were defeated, broke the bank (following the mid-season format change), or reached/exceeded the $75,000 mark (whichever came first); any winnings in excess of the $75K limit were donated to the contestants' favorite charity by the production company.

    NOTES:

    Here's how original host Gene Rayburn (best known as host of one of the all-time best game shows, "Match Game") felt about his hosting stint on BtB, as per his 1996 interview w/my colleague, David Hammett:
    "It was an unfortunate experience. I like doing spontaneous humor, and the producer wanted a big money quiz show; he wanted it to be deadly serious." (How can you have contestants "seriously" running around in the Prize Vault, performing those inane events? - ed.) Gene was fired after the Dec. 20, 1985 show because "they blamed me for not making it work."

    One of the conditions of Gene's settlement was that his episodes never be rerun; this explains why all repeats seen during BtB's final weeks were from the Joe Farago era, as were those which aired on CBN Cable for a short time in late 1986, following the show's cancellation.

    Following his stint on BtB, Joe Farago went on to make a career for himself as an infomercial host. Keep your eye out for him next time you're watching TV at 3 AM...

    A bit of irony: Richard Kline, producer/director of this version of BtB, was the director on the 1970s version of the show, which was produced by Barry and Enright.